Gentle Gestures of Control: On the Somatic Sensibilities of an IoT Remote App
Main Article Content
Abstract
The design of user experiences for physical appliances increasingly involves connection, monitoring, and control via smartphone applications. Despite the rich possibilities for interaction provided by smartphones, the current standard mode of engagement with such apps is through graphical user interface manipulations. To explore new felt experiences for this use context, a remote-control app for a robotic vacuum cleaner was designed, enabling participants to have their gaze focused on the robot, while steering it by gently tilting the phone. This particular interaction is used as a case to emphasize the role of somatic sensibilities when designing smartphone applications in the context of IoT. Through a phenomenologically-inspired analysis, we describe the user experience in terms of physical manipulation, perception, effort, and utility, and through social and emotional engagement. An important attribute was how the interaction, through its subtleness, created a somatically connected experience.
Downloads
Article Details
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International license.
COPYRIGHT NOTICE
All contents of this electronic edition are distributed under the Creative Commons license of "Attribution-ShareAlike 4.0 Internacional" (CC-BY-SA). Any total or partial reproduction of the material must mention its origin.
The rights of the published images belong to their authors, who grant to Diseña the license for its use. The management of the permits and the authorization of the publication of the images (or of any material) that contains copyright and its consequent rights of reproduction in this publication is the sole responsibility of the authors of the articles.
References
Aloi, G., Caliciuri, G., Fortino, G., Gravina, R., Pace, P., Russo, W., & Savaglio, C. (2017). Enabling IoT Interoperability through Opportunistic Smartphone-based Mobile Gateways. Journal of Network and Computer Applications, 81(C), 74–84. https://doi.org/10.1016/j.jnca.2016.10.013
Ando, T., Isomoto, T., Shizuki, B., & Takahashi, S. (2018). Press & Tilt: One-handed Text Selection and Command Execution on Smartphone. Proceedings of the 30th Australian Conference on Computer-Human Interaction, 401–405. https://doi.org/10.1145/3292147.3292178
Benford, S., Magerkurth, C., & Ljungstrand, P. (2005). Bridging the Physical and Digital in Pervasive Gaming. Communications of the ACM, 48(3), 54–57. https://doi.org/10.1145/1047671.1047704
Bentley, F., & Barrett, E. (2012). Building Mobile Experiences. MIT Press.
Buur, J., Jensen, M. V., & Djajadiningrat, T. (2004). Hands-only Scenarios and Video Action Walls: Novel Methods for Tangible User Interaction Design. Proceedings of the 5th Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques, 185–192. https://doi.org/10.1145/1013115.1013141
Candau, Y., Françoise, J., Alaoui, S. F., & Schiphorst, T. (2017). Cultivating Kinaesthetic Awareness through Interaction: Perspectives from Somatic Practices and Embodied Cognition. Proceedings of the 4th International Conference on Movement Computing, 1–8. https://doi.org/10.1145/3077981.3078042
Coronado, E., Villalobos, J., Bruno, B., & Mastrogiovanni, F. (2017). Gesture-based Robot Control: Design Challenges and Evaluation with Humans. 2017 IEEE International Conference on Robotics and Automation, 2761–2767. https://doi.org/10.1109/ICRA.2017.7989321
Dourish, P. (2001). Where the Action Is: The Foundations of Embodied Interaction. MIT Press. https://doi.org/10.7551/mitpress/7221.001.0001
Eriksson, S., Höök, K., Shusterman, R., Svanes, D., Unander-Scharin, C., & Unander-Scharin, Å. (2020). Ethics in Movement: Shaping and Being Shaped in Human-Drone Interaction. Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 1–14. https://doi.org/10.1145/3313831.3376678
Fernaeus, Y., & Jacobsson, M. (2009). Comics, Robots, Fashion and Programming: Outlining the Concept of ActDresses. Proceedings of the 3rd International Conference on Tangible and Embedded Interaction, 3–8. https://doi.org/10.1145/1517664.1517669
Fernaeus, Y., & Sundström, P. (2012). The Material Move How Materials Matter in Interaction Design Research. Proceedings of the Designing Interactive Systems Conference, 486–495. https://doi.org/10.1145/2317956.2318029
Fernaeus, Y., Tholander, J., & Jonsson, M. (2008). Beyond Representations: Towards an Action-centric Perspective on Tangible Interaction. International Journal of Arts and Technology, 1(3/4), 249–267.
Forlizzi, J. (2007). How Robotic Products Become Social Products: An Ethnographic Study of Cleaning in the Home. Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 129–136. https://doi.org/10.1145/1228716.1228734
Frischen, A., Bayliss, A. P., & Tipper, S. P. (2007). Gaze Cueing of Attention: Visual Attention, Social Cognition, and Individual Differences. Psychological Bulletin, 133(4), 694–724. https://doi.org/10.1037/0033-2909.133.4.694
Hallnäs, L., & Redström, J. (2001). Slow Technology – Designing for Reflection. Personal and Ubiquitous Computing, 5(3), 201–212. https://doi.org/10.1007/PL00000019
Hardy, R., & Rukzio, E. (2008). Touch & Interact: Touch-based Interaction of Mobile Phones with Displays. Proceedings of the 10th International Conference on Human Computer Interaction with Mobile Devices and Services, 245–254. https://doi.org/10.1145/1409240.1409267
Hendriks, S., Mare, S., Gamboa, M., & Baytaþ, M. A. (2021). Azalea: Co-experience in Remote Dialog through Diminished Reality and Somaesthetic Interaction Design. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (Article 261). Association for Computing Machinery. https://doi.org/10.1145/3411764.3445052
Höök, K. (2018). Designing with the Body: Somaesthetic Interaction Design. MIT Press.
Hung, C.-H., Bai, Y.-W., & Wu, H.-Y. (2016). Home Outlet and LED Array Lamp Controlled by a Smartphone with a Hand Gesture Recognition. 2016 IEEE International Conference on Consumer Electronics, 5–6. https://doi.org/10.1109/ICCE.2016.7430502
La Delfa, J., Baytas, M. A., Patibanda, R., Ngari, H., Khot, R. A., & Mueller, F. F. (2020). Drone Chi: Somaesthetic Human-Drone Interaction. Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 1–13. https://doi.org/10.1145/3313831.3376786
Loke, L., & Núñez-Pacheco, C. (2018). Developing Somatic Sensibilities for Practices of Discernment in Interaction Design. The Senses and Society, 13(2), 219–231. https://doi.org/10.1080/17458927.2018.1468690
Miniotaité, J. (2021). JoyTilt: Beyond GUI App Design for Embodied Experience of Controlling a Robot Vacuum Cleaner [Master´s Thesis]. KTH, School of Electrical Engineering and Computer Science. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-294338
Nintendo. (n.d.). Nintendo History. Nintendo of Europe GmbH. Retrieved March 24, 2020, from https://www.nintendo.co.uk/Hardware/Nintendo-History/Nintendo-History-625945.html
Norman, D. A. (1993). Cognition in the Head and in the World: An Introduction to the Special Issue on Situated Action. Cognitive Science, 17(1), 1–6. https://doi.org/10.1207/s15516709cog1701_1
Soma, R., Dønnem Søyseth, V., Søyland, M., & Schulz, T. (2018). Facilitating Robots at Home: A Framework for Understanding Robot Facilitation. The Eleventh International Conference on Advances in Computer-Human Interactions, 1–6.
Sung, J., Grinter, R. E., & Christensen, H. I. (2010). Domestic Robot Ecology. International Journal of Social Robotics, 2(4), 417–429. https://doi.org/10.1007/s12369-010-0065-8
Székely, M., & Michael, J. (2020). The Sense of Effort: A Cost-Benefit Theory of the Phenomenology of Mental Effort. Review of Philosophy and Psychology. Advance Online Publication, 1–16. https://doi.org/10.1007/s13164-020-00512-7
Vertesi, J. (2008). “Seeing Like a Rover”: Embodied Experience on the Mars Exploration Rover Mission. CHI ’08 Extended Abstracts on Human Factors in Computing Systems, 2523–2532. https://doi.org/10.1145/1358628.1358709
Wu, L., Alqasemi, R., & Dubey, R. (2020). Development of Smartphone-Based Human-Robot Interfaces for Individuals with Disabilities. IEEE Robotics and Automation Letters, 5(4), 5835–5841. https://doi.org/10.1109/LRA.2020.3010453