“Squeaky/Pain”: Cultivando experiencias perturbadoras y la transición de perspectivas para las interacciones somaestéticas
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A través del estudio de caso de un diseño, examinamos cómo la conciencia somaestética se ve amplificada por la intermediación de perturbaciones corporales y el cultivo de una transición desde una perspectiva de primera persona a una de segunda persona. El artículo se centra en el aspecto menos explorado del diseño somático: la mediación de experiencias perturbadoras que interrumpen el flujo cotidiano, en este caso, la experiencia de dolor. El proceso de diseño ilustró una transición entre las perspectivas de primera y segunda persona para cultivar y externalizar la experiencia con el dolor en la forma de una interacción corporal vestible. La experiencia del dolor externalizado se tradujo en un dispositivo vestible interactivo, “Squeaky/Pain”, que aumenta la conciencia somaestética del usuario a través de sensaciones sonoras, táctiles y cinestésicas. Este artículo hace dos contribuciones principales al diseño somático: introduce las implicaciones de las experiencias perturbadoras a la hora de aumentar la conciencia somaestética y ejemplifica de qué manera las perturbaciones corporales internas pueden materializarse mediante el cultivo de perspectivas en primera y segunda persona.
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